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Question by
risinghell09 · Jan 17, 2013 at 10:16 PM ·
errormultiplayertutorial
Error CS1502 help!
Can someone please help me?!?!? I've been following these tutorials on how to create a multiplayer game and I got this error
Assets/Scripts/MenuManager.cs(55, 37): error CS1502: The best overloaded method match for 'UnityEngine.GUI.Password Field(UnityEngine.Rect, string, char)' has some invalid arguments.
This is the script
using UnityEngine; using System.Collections;
public class MenuManager : MonoBehaviour { public string CurrentMenu;
public string MatchName = "";
public string MatchPassword = "";
void Start()
{
CurrentMenu = "Main";
}
void OnGUI()
{
if (CurrentMenu == "Main")
Menu_Main();
if (CurrentMenu == "Lobby")
Menu_Lobby();
if (CurrentMenu == "Host")
Menu_HostGame();
}
public void NavigateTo(string nextmenu)
{
CurrentMenu = nextmenu;
}
private void Menu_Main()
{
if (GUI.Button(new Rect(10, 10, 200, 50), "Host Game"))
{
NavigateTo("Host");
}
}
private void Menu_HostGame()
{
//Buttons Host Game
if (GUI.Button(new Rect(10, 10, 200, 50), "Back"))
{
NavigateTo("Main");
}
if (GUI.Button(new Rect(10, 60, 200, 50), "Start Server"))
{
}
GUI.Label(new Rect (220, 10, 230, 30), "Match Name");
MatchName = GUI.TextField(new Rect(400, 10, 200, 30), MatchName);
GUI.Label(new Rect (220, 50, 230, 30), "Match Password");
MatchPassword = GUI.PasswordField(new Rect(400, 50, 200, 30), MatchPassword, "*");
}
private void Menu_Lobby()
{
}
}
Comment
Best Answer
Answer by Bunny83 · Jan 17, 2013 at 10:19 PM
The password char has to be a char, not a string ;)
// C#
'*' // char literal
"*" // string literal
"*"[0] // char literal (since a string is an array of chars)
// this is the workaround for UnityScript since US doesn't have char literals.
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