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Question by Entyro · Jan 17, 2013 at 05:41 PM · audiosurfacedifferent

Different audio on different surface script HELP

Hi! The thing I'm trying to do is to have different audio to play when you walk on different surfaces. I'm using a scipt I got on the forum but it's not working for me. I have different colliders in my scene with different tags depending on what surface it is but it not seems to work. Please check if something is wrong.

 //Written by Grady Featherstone
 //Create a variable to tell whether the player is walking or not
 var isPlayerWalking = false;
 var metalFloorSound : AudioClip;
 var grassDirtGroundSound : AudioClip;
 var riverStreamPuddlesSound : AudioClip;
 
 function Update(){
     //Check to see if the player is walking by checking for input from the walking keys
     if(Input.GetKeyDown("a") || Input.GetKeyDown("w") || Input.GetKeyDown("s") || Input.GetKeyDown("d")){
        //if those keys are pressed, the player must be walking...
        isPlayerWalking = true;
     }
     else{
        //if those keys aren't presesd, the player can't be walking.....
        isPlayerWalking = false;
     }
 }
 
 function OnCollisionEnter(collision : Collision){
     //Check if the player is walking...
     if(isPlayerWalking == true){
        //If the player is walking, check what sort of ground they're walking on, and then play that sound...
        if(collision.gameObject.tag == "metalFloor"){
          audio.PlayOneShot(metalFloorSound);
        }
        else if(collision.gameObject.tag == "grassDirtGround"){
          audio.PlayOneShot(grassDirtGroundSound);
        }
        else if(collision.gameObject.tag == "riverStreamPuddles"){
          audio.PlayOneShot(riverStreamPuddlesSound);
        }
     }
 }
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avatar image Jessy · Jan 17, 2013 at 06:27 PM 0
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Why don't you use a dictionary ins$$anonymous$$d of a bunch of if/else?

avatar image Entyro · Jan 17, 2013 at 06:34 PM 0
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What do you mean? I'm pretty new to scripting so please give an example or the finished script :)

avatar image doublethink · Jan 17, 2013 at 10:57 PM 0
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He is referring to the c# type Dictionary. You can use it to store a list of strings that are associated with a certain audio file directly or through name so you can do Dictionary.TryGetValue to figure what sound to play ins$$anonymous$$d of having a giant if else statement.

See http://www.dotnetperls.com/dictionary

avatar image Entyro · Jan 18, 2013 at 01:24 PM 0
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O$$anonymous$$ I will check that out. But if you look at my scipt, do I miss something?

avatar image FL · Jan 18, 2013 at 01:36 PM 0
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The player and surfaces have colliders? At least one has rigidbody?

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