Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Legend of Hibiki · Jan 17, 2013 at 03:27 PM · aicharactercontrollerfollow

AI FOLLOW BUG

Hi guys,

I create a AI follow script, bots start separed but they begin to begin to join and they create a queue.

Sugestions for they stop join?

CODE:

     var lookPos = target.transform.position - transform.position;
     lookPos.y = 0;
     var rotation = Quaternion.LookRotation(lookPos);
     transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime*10);
     
     moveDirection = Vector3(0, 0, 1); 
     moveDirection = transform.TransformDirection(moveDirection);
        var nspeed = Random.Range(0.5 , 4.0);
     moveDirection *= nspeed/10;
     
     print(nspeed/10);
     
     grav+=applyGravity*Time.deltaTime*applyGravity;
     moveDirection.y -= grav; 
     controller.Move(moveDirection * Time.deltaTime *2);

     animation.Play("run");


there is the video of the my AI FOLLOW

http://www.youtube.com/watch?v=h0UOZ7SfLcI

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by doublethink · Jan 17, 2013 at 10:55 PM

If the enemies have their own colliders and rigidbodies they are colliding into eachother and preventing eachothers progress to the player. This is usually the way developers intend this to happen. If you don't want the enemies to collide into eachother you could set their rigidbody components to IsKinematic and I don't think they will collide any more.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make Clone AIs Stay Apart? 1 Answer

Enemy following the target with ITween 2 Answers

ai pathfinding project getting started scene problems 1 Answer

Can you help me make this code turn smoothly? 0 Answers

Debug.DrawRay Issue? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges