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Problem quitting app on Win7 64bit
On Windows 7 64bit there is a issue with Application.Quit(). The app does not quit and freeze instead. Any thread is joined() and there's no problem with Mac and Win32 bit version.
Answer by Julien-Lynge · Feb 17, 2012 at 04:57 PM
I can not replicate your issue - I have built 64-bit exes in probably every beta and release candidate version of 3.5 and have never seen what you describe. It sounds like there's something more going on here - you're doing thread operations, and perhaps other things that are breaking the quit operation. My suggestion would be to create a simple project (with just a camera and script that quits), verify that that works, and then start slowly adding elements from your current project until it breaks.
BTW: did you have a question you wanted to ask, or are you just reporting a bug? If the latter, I suggest submitting a bug report directly to Unity.
I second this. I've had plenty of successful 64-bit exes, and actually a lot of $$anonymous$$e have had threads. $$anonymous$$aybe post the code for what you're doing?
I can replicate it. I have a scene in my current project that hangs on an Application.Quit(). It also hangs on an Application.LoadLevel(). I would post the code here; however, particular screen has over 10,000 lines. It has a lot of moving parts and interdependent parts.
I'm not sure what is going on to make it happen; however, it is frustrating...
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