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Question by sfaragnaus · Feb 17, 2012 at 03:29 PM · windowsquit64bit

Problem quitting app on Win7 64bit

On Windows 7 64bit there is a issue with Application.Quit(). The app does not quit and freeze instead. Any thread is joined() and there's no problem with Mac and Win32 bit version.

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Answer by Julien-Lynge · Feb 17, 2012 at 04:57 PM

I can not replicate your issue - I have built 64-bit exes in probably every beta and release candidate version of 3.5 and have never seen what you describe. It sounds like there's something more going on here - you're doing thread operations, and perhaps other things that are breaking the quit operation. My suggestion would be to create a simple project (with just a camera and script that quits), verify that that works, and then start slowly adding elements from your current project until it breaks.

BTW: did you have a question you wanted to ask, or are you just reporting a bug? If the latter, I suggest submitting a bug report directly to Unity.

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avatar image perchik · Feb 17, 2012 at 05:00 PM 0
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I second this. I've had plenty of successful 64-bit exes, and actually a lot of $$anonymous$$e have had threads. $$anonymous$$aybe post the code for what you're doing?

avatar image babanathie · Nov 03, 2012 at 05:43 AM 0
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I can replicate it. I have a scene in my current project that hangs on an Application.Quit(). It also hangs on an Application.LoadLevel(). I would post the code here; however, particular screen has over 10,000 lines. It has a lot of moving parts and interdependent parts.

I'm not sure what is going on to make it happen; however, it is frustrating...

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