Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by John Lee · Jan 17, 2013 at 01:27 AM · webplayerassetbundle

Why this script load AssetBundle can not work in webplayer?

 using UnityEngine;
  using System.Collections;
  using System.IO;
  using System;
  using Object=UnityEngine.Object;
  
 public class LoadABs : MonoBehaviour 
 {
  public string path;
 
 
  // Use this for initialization
  IEnumerator Start () 
 {
  if(Application.platform == RuntimePlatform.WindowsWebPlayer)
  {
  path = Application.dataPath + "/ABs";
  }
  else
  {
  path = Application.dataPath + "/../ABs";
  }
 
  System.Random r = new System.Random();
 
  string[] files = Directory.GetFiles(path);
  if (files.Length != 0) 
 {
  foreach (string file in files)
  {
  Debug.Log(file);
  WWW www = new WWW("file://" + file);
  yield return www;
  if (www.isDone) 
 {
  Object obj = www.assetBundle.mainAsset;
  GameObject go = (GameObject)Instantiate(obj);
  go.transform.position = new Vector3(r.Next(10), 0, r.Next(10));
  Debug.Log(go.name);
  }
  }
  }
  }
  
 }
  

I use the script to test, it works good in editor and exe version, however I build to webplayer, it can not work. Why? Web need difference way? Any suggest is very grateful.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Jan 17, 2013 at 03:10 AM 0
Share

$$anonymous$$ay not be your answer, but I've read somewhere that in a web build, Unity will only load asset bundles from the server where the game is hosted. In addition, I vaguely remember something about permissions. Good luck.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Graham-Dunnett · Jan 17, 2013 at 11:21 AM

The web player has no access to the file system. When you are running in a web browser all of your asset bundles are fetched from web servers.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Bytes array always empty in WWW object (on WebPlayer) 0 Answers

How to merge two .unity3d files without using assetBundle 0 Answers

yield on WWW? or AssetBundleRequest? or both? 2 Answers

Dynamic object Instantiate 1 Answer

Webplayer displays garbage on Application.LoadLevel 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges