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Rigidbody force problem
Hello everyone,i have a rigidbody on the car model , and i want to be affected by the car and i want to be forced to another direction by the car when i hit it but :
rigidbody.AddForce (Vector3.up * 10);
just doesn't work, any other thing i can do for this ?
i thought i can do it with translate but how ?
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Best Answer
Answer by Eric5h5 · May 12, 2011 at 04:14 PM
Add more force. I mean, a lot more. Also look at the ForceMode options.
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