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Unity build Complete size does not match app size
Hello,
Scrolling through the logs trying to comprehend why in the Unity log it tells me "30.6mb"
but if I go to app info (on iOS build) to see how many mbs the game is, it in fact says its: 99.9mb
now that is a significant difference and I cannot afford the additional MB's on mobile phone !
Can someone please explain to me or point out why this is happening, am I doing something wrong or ??
I really will appreciate the help on this, here is a copy paste from Unity's log:
Textures 16.0 mb 52.4%
Meshes 1.0 mb 3.3%
Animations 621.1 kb 2.0%
Sounds 0.0 kb 0.0%
Shaders 1.2 mb 4.0%
Other Assets 1.6 mb 5.1%
Levels 2.0 mb 6.6%
Scripts 2.8 mb 9.1%
Included DLLs 5.2 mb 17.1%
File headers 96.7 kb 0.3%
Complete size 30.6 mb 100.0%
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