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Does any one know how to analyse/read "crash.dmp" file ?
My game has crashed and it generated a crash folder. I would like to know what went wrong in my game by analysing the crash.dmp file.
It'll be more instructive to look at the log file that Unity generates.
Following is the content of the error.log file without the stack trace. But I don't have any clue how to read this file.
Unity Player [version: Unity 4.0.0f3_540df06e8f2c]
game.exe caused an Access Violation (0xc0000005) in module game.exe at 001b:0134809b.
Error occurred at 2013-07-08_124310. C:\Users\Desktop\game\game.exe, 44% memory in use. 3062 $$anonymous$$B physical memory [1703 $$anonymous$$B free]. 0 $$anonymous$$B paging file [0 $$anonymous$$B free]. 2048 $$anonymous$$B user address space [965 $$anonymous$$B free]. Read from location 000000f8 caused an access violation.
Context: EDI: 0x1242ab00 ESI: 0x1242ab00 EAX: 0x02dce6c0 EBX: 0x00000000 ECX: 0x02783c84 EDX: 0x00000000 EIP: 0x0134809b EBP: 0x0028ab6c SegCs: 0x0000001b EFlags: 0x00210206 ESP: 0x0028ab6c SegSs: 0x00000023
Bytes at CS:EIP: 80 ba f8 00 00 00 00 75 11 8b 4d 0c 39 48 0c 72
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