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Question by kohenb · Aug 10, 2011 at 07:15 PM · colorbooleangui.button

Changing Colour of an Object With a GUI.Button Back to Original

Hi,

I've imported a level from Sketchup, and what I want, is when a GUI.Button I've created is pressed, all objects I've specified (by declaring them as Renderer variables) to change to the color yellow. Then upon clicking the button again, back to their original color at the start.

The code I have currently changes them to yellow wonderfully, but to white, when clicked again. It happens within the DoSomething function, near the bottom of the code block. All my variables are specific objects in which I assign their mesh renderer to. I've tried, everything from using their exact (R,G,B) colors in place of white, to trying to setup an original color variable. But I can't seem to figure it out. Any help would be much appreciated.

Thanks K.

private var defaultColor: Color = Color(343,89,226,255);

var rightturret: Renderer;

var middlestringcourse: Renderer;

var leftturret: Renderer;

var leftstring: Renderer;

var rightstring: Renderer;

var leftstep: Renderer;

var rightstep: Renderer;

var douglasturret: Renderer;

var douglasturret1: Renderer;

var douglasturret2: Renderer;

var douglasturret3: Renderer;

var douglasturret4: Renderer;

var grantturret: Renderer;

var bottomstring: Renderer;

var cameraFP: Camera;

var camera2: Camera;

var mystyle: GUIStyle;

function Start() { cameraFP.enabled = true;

     camera2.enabled = false;
 }

function OnGUI () {

 if (GUI.Button(Rect(500,0,200,100), "Zoom Extents", mystyle)) {
     GoToCamera ();
     }

 if (GUI.Button(Rect(200,0,200,100), "Higlight Selectable", mystyle )) {
     DoSomething ();
 }
 

}

function GoToCamera () {

cameraFP.enabled = !cameraFP.enabled; camera2.enabled = !camera2.enabled; }

function DoSomething () {

 if (bottomstring.material.color == Color.yellow)
 bottomstring.material.color = Color.white;
 else
 bottomstring.material.color = Color.yellow;

 if (leftstep.material.color == Color.yellow)
 leftstep.material.color = Color.white;
 else
 leftstep.material.color == Color.yellow;
 
 if (rightstep.material.color == Color.yellow)
 rightstep.material.color = Color.white;
 else
 rightstep.material.color = Color.yellow;
 
 if (douglasturret.material.color == Color.yellow)
 douglasturret.material.color = Color.white;
 else
 douglasturret.material.color = Color.yellow;
 
 if (douglasturret1.material.color == Color.yellow)
 douglasturret1.material.color = Color.white;
 else
 douglasturret1.material.color = Color.yellow;
 
 if (douglasturret2.material.color == Color.yellow)
 douglasturret2.material.color = Color.white;
 else
 douglasturret2.material.color = Color.yellow;
 
 if (douglasturret3.material.color == Color.yellow)
 douglasturret3.material.color = Color.white;
 else
 douglasturret3.material.color = Color.yellow;
 
 if (douglasturret4.material.color == Color.yellow)
 douglasturret4.material.color = Color.white;
 else
 douglasturret4.material.color = Color.yellow;

 if (leftstring.material.color == Color.yellow)
 leftstring.material.color = defaultColor;
 else
 leftstring.material.color = Color.yellow;
 
 if (rightstring.material.color == Color.yellow)
 rightstring.material.color = Color.white;
 else
 rightstring.material.color = Color.yellow;
 
 if (grantturret.material.color == Color.yellow)
 grantturret.material.color = Color.white;
 else
 grantturret.material.color = Color.yellow;
 
 if (rightturret.material.color == Color.yellow)
 rightturret.material.color = Color.white;
 else
 rightturret.material.color = Color.yellow;
 
 if (leftturret.material.color == Color.yellow)
 leftturret.material.color = Color.white;
 else
 leftturret.material.color = Color.yellow;
 
 if (middlestringcourse.material.color == Color.yellow)
 middlestringcourse.material.color = Color.white;
 else
 middlestringcourse.material.color = Color.yellow;
 }
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