Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by guru20 · Aug 01, 2015 at 07:15 AM · animationupdateraycastingsendmessagebroadcastmessage

SendMessage getting "stuck" / looping animation, not returning to Update

I have a scenario where I have an animation attached to an object (a door that opens), and when I look at the door, I want to trigger the animation (I do not want to do this with an event/collision trigger for certain reasons)

So I am raycasting in my Camera's Update, and when I hit an object tagged "door", I use:

 hitTransform.parent.SendMessage("UseDoor");

which calls...

 var opened : int;
  
 function UseDoor () {
  
 if (opened) {
 gameObject.GetComponent(Animation).Play("Close");
 GetComponents(AudioSource)[1].Play();
 } else {
 gameObject.GetComponent(Animation).Play("Open");
 GetComponents(AudioSource)[0].Play();
 }  
  
    
 } // end UseDoor

(yes, I'm working in two different script languages here... would that affect anything? I have some assets/packages that use .js, but I always use C#)

So, what happens is, this successfully triggers the door to open... but it gets stuck on that, and continuously loops the opening animation, while not returning to Update on the camera to allow for further processing.

Anybody know why it would get "stuck" like this and not return control to Update?

PS. I call the SendMessage in Update if a 2 second timer has run down to <= 0, ie. if you look at the door for 2 seconds, like this:

 if (action != "") {
             if (action == "walk") {
                 MoveTowardsTarget(hitPoint);
             }
             else if (action == "usedoor") {
                 // Trigger the door script on the door
                 timer = _resettime; // _resettime is 2.0f seconds
                 hitTransform.parent.SendMessage("UseDoor");
                 currChoice = "";
             }
             else if (action == "grab") {
                 // Walk toward item and pick it up
             }
 
         }
 
         else if (Physics.Raycast (transform.position, fwd, out hit, rayCastDistance)) {


The Message gets sent, but it doesn't reset timer, reset selection, or move into the raycasting portion to check for new input...

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Positive7 · Aug 01, 2015 at 11:48 AM 0
Share

$$anonymous$$eep in $$anonymous$$d that C# compile first and then JavaScript.Put the js in "Standard Assets" folder and C# somewhere else so js is compiled first.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Zuwolf · Aug 01, 2015 at 09:58 AM

I think that :

  • You look forward the door

  • You check if the door is in front of you by raycasting

  • So you send a message to open the door

  • You still in front of the door so it continue to send message and so never reset.

Did you put a stop condition after open the door to not interact again with it ?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Trigger animation-function in Update 0 Answers

Triggering animation with raycasting does not work with my script for android AR app. 0 Answers

SendMessage is running before Start 1 Answer

Can I make animations snap to a frame? 1 Answer

Animations lose their links upon updating from Asset Server -2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges