- Home /
Soft rendering & self shadowing?
Hi.
I'm trying to understand how to achieve a softer rendering effect in Unity. My programming background is solid but I have little knowledge of rendering and shaders.
I'm trying to achieve an effect much like the one here: You'll notice the darkening & shadows within the scene. I realize that for performance reasons the effect would likely need to be baked in, and that's fine. I'm open to solutions both commercial (asset store etc) or not.
A poke in the right direction alone would be most helpful and appreciated.
Answer by Eric5h5 · Jan 16, 2013 at 07:43 PM
That looks like ambient occlusion, which you can use with the built-in lightmapping.
Ah, Ambient Occlusion! Exactly what I needed to know to begin my search. Thanks so much!
I would upvote your answer, but I seem to lack those permissions.
Your answer
Follow this Question
Related Questions
Adding ONE shadow caster and ONE shadow receiver to my scene DOUBLES my draw calls. What? 0 Answers
Lightweight Renderpipeline Soft Shadows Only Work In Editor 2 Answers
Hide 2D light beneath another light's cast shadow 0 Answers
transparent object receiving shadows, etc 0 Answers
Weird shadows on model surfaces when playing the game? 1 Answer