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Question by superp · Feb 19, 2014 at 06:03 AM · textguilabel

Text that follows players and scale according to camera zoom

My game has 3~9 tanks that needs to show its name above their sprites. The game can be zoomed in or out so i can't just use GUI.Label because the size would stay constant. Is there another object type that can scale based on camera zoom? If I have to scale GUI.Label myself, how would i do that? The label is 200pixel in width and 50pixel in height. I was able to place it where i want but i am having hard time converting pixels to screen points.

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Answer by fafase · Feb 19, 2014 at 06:07 AM

You can use 3DText. It is place in the world. Only problem is that it is using a GUI shader and then shows through any object. That means if your object is behind a wall, you will see the name through on the wall. Just a 3DText object, place it above the object and attach it.

You can fix the shader from here: http://wiki.unity3d.com/index.php?title=3DText

If you need to display some health use a plane with the same process.

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avatar image superp · Feb 19, 2014 at 04:22 PM 0
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actually, my problem is that the text is shown behind my tank. i want it to be always on the top. How do I change this? i am not using special shader from your link.alt text

screen shot 2014-02-19 at 8.19.33 am.png (13.7 kB)
avatar image superp · Feb 19, 2014 at 04:31 PM 0
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found solution at http://answers.unity3d.com/questions/595634/3d-textmesh-not-being-drawn-properly-in-a-2d-game.html

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