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Objects cloning on movement?
I can't be more specific more than posting this picture. Everything was working fine until I closed the project and opened it again (I didn't change anything). This was the result when I ran the game..
Basically what happens is that the cube moves by mouse movements and when the cube moves it leaves a stream of copies of it. That planet shoots another cube and the same thing is happening.
Can someone explain to me what is happening and how I can get rid of this?
no image here either, and by the way, leaving a s$$anonymous$$m of copies is on-screen only, or are there clones showing up in the inspector as well?
I don't think that there is something wrong with your code or anything but your video card! Check for new graphic drivers maybe?
Answer by Xare · Dec 30, 2013 at 03:35 PM
Check your camera object that is rendering this view and make sure clear flags is set to skybox. This is what you get when you set it to depth only.
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