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Question by
fantom642 · Nov 23, 2013 at 09:10 PM ·
meshprogrammingassetscomponent
Can be mesh asset saved with an editable parameter?
I have created a procedural mesh, that draws a cylinder. I can control the number of polygons, which this cylinder consists of. I can save it to assets using
AssetDatabase.CreateAsset(mesh,"Assets/procedural_mesh.asset");
However, I would like this parameter to be editable within the Mesh Filter component in Unity. Is there any way how to save a mesh with editable input parameter?
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