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Border between object and shadow using MSAA
When using standard MSAA in the Unity quality settings, with forward rendering, I'm getting a 1px white border between my object and its shadow. Has anyone else encountered this and solved it? This is on a Radeon 5850.
See the attached image.
aa issues.jpg
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Since posting this I've reported it and had it confirmed as a bug in Unity: https://fogbugz.unity3d.com/default.asp?533079_qdj8jo0iq81g17qq
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