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My Game crash on few android devices
my game crash on few low end android devices , this is just a 2d game . i am using NGUI 3.7 with unity 4.6 , and finger guester as external tool . link text here is my crash log .
No i still don't understand why my game crash on few devices ? i add crash log file . is it unity issue or its my code issue ?
If I'm not mistaken your app uses GPS?
Have you checked the device supports this and it is activated?
The GC_EXPLICIT may possibly have caused the module to time-out (although I have no idea what the timeout value is).
The garbage collect felt the need to free up 129$$anonymous$$. Perhaps these low end devices simply don't have the RA$$anonymous$$ needed and processes are getting culled.
thanks for answer meat5000 ,but sorry my application is just a 2d game . totaly based on NGUI 3.7 doesn't user GPS . Attachment is the crash log on Nexus 7 . please review this and help me to solve this .
ugh that crash log is just too hard to read. You should plug in to Eclipse/Logcat and see what's really going. You can at the very least filter the log for just your app that way.
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