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Shaking GameObject Problem
i have a problem with my gameObject again. So if i set my terrain resolution bigger than 2000 then i move the GameObject. My gameObject is shaking, But if i set terrain resolution below 1000. My gameObject is fine (nothing happen). Is that a bug? or something else?
Thanks
Probably more triangles in the terrain cause up shift in terrain or just too much collision checks causing the object to uplift.
actually, i have an Airplane mesh in my gameObject. However, my gameObject always shaking when i flying the gameObject. can i fix it?
You probably can but tweaking some stuff. I am a little new to Unity and haven't dealt with unique meshes like that before. So sorry I don't know how, but I am sure there is a way.
Answer by doublethink · Jan 17, 2013 at 10:55 PM
Your object may be colliding with itself if you haven't configured it's components properly.
See topic http://answers.unity3d.com/questions/7671/guidelines-for-using-rigidbody-collider-characterc.html
link not available,,, i set my mesh with mesh collider, maybe my mesh triangle is too much..
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