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Question by ina · May 07, 2012 at 03:20 PM · physicsrigidbodygravityscale

Change Gravity? Physics scaling for large objects to behave like normal ones...

It looks like a 100mx100mx100m object seems to fall in "slow motion" at that scale with the default gravity (scaled)... Despite its size, I'd like the ball to behave like a normal ball . What's the optimal way to change gravity in Unity?

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avatar image sumiguchi · May 07, 2012 at 05:50 PM 0
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I think you can use the drag setting on the rigidbody to tune this.

From http://unity3d.com/support/documentation/Components/class-Rigidbody

A low Drag value makes an object seem heavy. A high one makes it seem light. Typical values for Drag are between .001 (solid block of metal) and 10 (feather).

avatar image Adamcbrz · May 07, 2012 at 06:04 PM 0
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Also rigidbodies have mass that will make it heavier. But you also have access to the amount of gravity from Edit -> Project Settings -> Physics

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