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Question by leotolentino · Jan 15, 2013 at 11:25 PM · animationcurvesanimationutility

GetAllCurves doesn't have a SetAllCurves option?

Hi, I'm new to the Asset Processing Scripting, and I have completed the script that will copy clips from an FBX file, however, they don't bring over the animation curves. I found the GetAllCurves function in the AnimationUtility, however, I don't see how to set the curves back on one object from another. What do you suggest?

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Answer by iwaldrop · Jan 15, 2013 at 11:35 PM

Use SetEditorCurve. This is used on a per-curve basis. Whereas GetAllCurves provides you with an array of all curves, you set them individually though a loop that you control. See the below reference. Hope that helps!

http://docs.unity3d.com/Documentation/ScriptReference/AnimationUtility.html

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avatar image leotolentino · Jan 16, 2013 at 12:17 AM 0
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How do I go about setting up the property names for each curve?

avatar image iwaldrop · Jan 16, 2013 at 12:31 AM 0
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FYI, You shouldn't post answers to your own question! :)

See the documentation for setting the property name. It's in the API call. http://docs.unity3d.com/Documentation/ScriptReference/AnimationUtility.SetEditorCurve.html

avatar image Bunny83 · Jan 16, 2013 at 12:35 AM 0
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Well, take a look at what GetAllCurves actually returns. AnimationClipCurveData contains all you need.

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