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Noob Question - Custom trees and aliasing
Hello there,
I started using Unity a few days ago, and i'm trying to get everything right for the moment.
I've been wasting a lot of time on these custom trees (from the nature pack 2), I figured out i had to put them in a Ambiant-occlusion folder, and shaders are applied to the tree materials.
The textures close to the camera are great, but the farther it goes, the worst it get.
Any ideas?
It must be really basic shaders/light stuff, but i'm getting a hard time figuring everything out.
Thanks for the help!
What exactly is the problem? It sounds like you are describing LODs, whose sole purpose is to decrease quality over distance for performance reasons.
I've also noticed this problem with the billboarded trees. On some of them, the leaves seem to 'disappear', looking nothing like the tree (before the draw distance threshold is reached, and then when they turn into billboards, there is an obvious popping, but the billboard tree looks nothing like the model tree).
Thank you Namey, I made a lot of changes since then but I didnt go trough LODs yet. It's getting clearer and clearer!
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