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Question by ISlandFace · May 05, 2013 at 02:28 AM · transformforwarddrawlinesvectrosity

Draw lines with Vectrosity in the direction transform.forward

So I know there is SetRay and it would be perfect if I could set the width of the line but I can't. This is what I have now. It works if I don't rotate my character but as soon as I do it messes up.

 var shootForward = Vector3(transform.position.x, transform.position.y, transform.position.z + 50);
 shootForward = transform.TransformDirection(shootForward);
     
 var origin = transform.position;
     
 linePoints = [ origin, shootForward ];
     
 laserLine = VectorLine(lineNumber.ToString(), linePoints, Color.yellow, null, 2.0);
 
 laserLine.Draw3D();
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avatar image iwaldrop · May 05, 2013 at 04:06 AM 0
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You could just cast a ray and draw the line to whatever point it hit; something like this:

 RaycastHit hit;
 Physics.Raycast(new Ray(transform.position, transform.forward), out hit, float.PositiveInfinity);
 linePoints = [transform.position, hit.point];
 laserLine = VectorLine(lineNumber.ToString(), linePoints, Color.yellow, null, 2.0);
 laserLine.Draw3D();

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Answer by Eric5h5 · May 05, 2013 at 05:09 AM

SetRay returns a VectorLine object, so you can call SetRay and then do what you want with the VectorLine afterward, including setting the width.

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avatar image ISlandFace · May 05, 2013 at 05:15 AM 0
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Do you think you could give me an example?

avatar image Eric5h5 · May 05, 2013 at 05:21 AM 0
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 var myLine = VectorLine.SetRay(...

Then do what you want with myLine. See page 5 in the docs.

avatar image ISlandFace · May 05, 2013 at 05:32 AM 0
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I cannot add the width without getting an error

 var laserLine = VectorLine.SetRay3D(Color.yellow, transform.position, transform.forward *5);
avatar image Eric5h5 · May 05, 2013 at 05:48 AM 0
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You haven't tried setting the width in that code. Just use VectorLine.lineWidth. Also please read page 5 in the docs.

avatar image ISlandFace · May 05, 2013 at 05:55 AM 0
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Thank you I think I got it. I just had to do this right? And yeah I've read the page 5. Still wasn't clear to me

 laserLine.lineWidth = 10.0;

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