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Question by
janleo500 · Jan 15, 2013 at 08:27 PM ·
walls3ds maxsee-throughmeshless
3ds max model mesh see trough?
I have made a model for a building but I only can see the walls from inside. I have tried a lot of things but can't get the problem. Pls. help
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Answer by Shaander1 · Jan 15, 2013 at 08:53 PM
The normals are backwards, if it's your model google " how to flip normals"
If it's not your model, inform the creator.
Answer by Loius · Jan 15, 2013 at 08:44 PM
You can only see polygons if you're looking at the side the normal comes from, or if you use a shader that renders both sides.
In other words, you usually can't have a single-polygon-thick wall. After all, that's not what real walls look like..
You need an outside wall or a double-sided shader (easy to find in the forum's Shaders section).