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Question by ZimonD · Aug 26, 2012 at 09:48 AM · gameobjectpathfindingdeletegraphastar

Update Graph after GameObject destruction

Hi,

My question is, as the title states, how can I update the graph with the old bounds of the GameObject after the object has been destroyed (making it free for movement)

My code atm:

 // Temporarily saving the collider bounds for A*
 var temp: Bounds = collider.bounds;
 
 // Destroy the actual GameObject
 Destroy(this.gameObject);
 
 // Making sure A* removes it from the pathfinding:
 print("Removing from A*, Bounds=" + temp + ", GameObject=" + this.gameObject);
 AstarPath.active.UpdateGraphs(temp);

Thanks in advance, ~Z

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Answer by ZimonD · Aug 29, 2012 at 06:07 PM

After asking the author of A*, he pointed me to an overload of the UpdateGraph function that accepted an delay:

 AstarPath.active.UpdateGraphs(temp, 1); // Second parameter is the delay

This fixed the problem.

-Z

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avatar image devstudents · Nov 06, 2014 at 11:16 AM 0
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Thanks a lot. Three years later and this is the best answer I could find. Worked like a charm. I'll post on the forum and see if there have been any changes.

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