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Procedural "Faceted" Terrain
I was wondering if anyone would be interested in assisting me. I was curious if anyone would be able to supply me with the information I seek. I was curious, how does one produce "faceted terrain?" I want to make a low poly game, with faceted terrain, like this
I've used perlin noise before, but I was curious as to how I would implement this. Is this a plane? Thank you very much!
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Answer by Lilius · Oct 11, 2016 at 06:35 AM
Check this video, it explains how to add flat shading to perlin noise procedural terrain: