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Question by VinciValar · Jul 29, 2015 at 06:20 PM · animationslider

I am trying to sync a slider to an animation.

The animation consists of a balloon inflating as the slider is moved towards the right. Can someone explain as to how this could be achieved in C# script?

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Answer by jmorhart · Jul 30, 2015 at 12:06 AM

I'm assuming you want the slider to control the animation, and that you are using a uGUI slider and an Animator. If that's the case, you might be able to use something like this:

 public Slider slider;
 public Animator animator;
 
 void Start()
 {
    slider.onValueChanged.AddListener(OnValueChanged);
 }
 
 private void OnValueChanged()
 {
    animator.speed = 0;
    animator.Play("yourAnimationName", -1, slider.normalizedValue);
 }
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avatar image VinciValar · Aug 19, 2015 at 12:12 PM 0
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Thanks for the reply. Can you also explain how I can link a particular frame of the animation to the value of the slider?

The coding part is like this:

public void Change(float ValueOfSlider) { anim. = ValueOfSlider; }

If we link the above C# file to the slider then whenever the value of the slider is increased, the frame corresponding to that value in the animation is initialized. This way it'd control the animation.

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Answer by SohailBukhari · Feb 05, 2016 at 04:15 PM

using UnityEngine; using UnityEngine.UI; using System.Collections;

  public class AnimControl : MonoBehaviour {
      Animation anim;
      public Slider slider;
  
      // Use this for initialization
      void Start () {
          anim = GetComponent<Animation> ();
          anim.Play ("SphereAnim"); 
          anim ["SphereAnim"].speed = 0; 
      }
      
      // Update is called once per frame
      void Update () {
          anim["SphereAnim"].time = slider.value;
      }
  }
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