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Question by
chris56728 · Mar 30, 2015 at 07:44 PM ·
animationcameracamera-movement3ds max
Import animated camera from 3ds max
Does anyone know how to bring in a 3ds max camera into unity?
I was able to bake down a dummy/null and then bring that into unity. The problem is I can't get it to animate once I have it in Unity. Any ideas?
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Answer by Cherno · Mar 30, 2015 at 09:21 PM
Why not just create a simple cube in max, add a skin modifier and add a bone/dummy, animate the dummy, and export the cube? Then you can just delete the cube in unity and make the camera a child of the bone/dummy, effectively taking the place of the cube.