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Question by TimBorquez · Nov 25, 2013 at 06:14 AM · guionguiguilayouthorizontal

GUILayout, is there a way to bunch horizontal elements together?

I am trying to make selectable words that are buttons in between sentences that are labels

when i put them in guilayout it spaces them accross the entire guilayout like it's supposed to and puts big gaps in my sentences, any way around this?

sample:

 GUILayout.BeginArea (Rect (Screen.height*.05, Screen.height*.15, Screen.height, Screen.height*.80));
         
         GUILayout.BeginHorizontal ();
         GUILayout.Label("This is a ");
         GUILayout.Button ("test word");
         GUILayout.Label("that you might want to ");
         GUILayout.Button ("press.");
         GUILayout.EndHorizontal ();
         
         GUILayout.EndArea ();
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Answer by numberkruncher · Nov 25, 2013 at 06:45 AM

The easy solution is to stick GUILayout.FlexibleSpace() at the end:

 GUILayout.FlexibleSpace();
 GUILayout.EndHorizontal();

The slightly less easy solution is to create custom GUIStyle's where GUIStyle.stretchWidth is set to false:

http://docs.unity3d.com/Documentation/ScriptReference/GUIStyle-stretchWidth.html

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avatar image TimBorquez · Nov 25, 2013 at 08:09 AM 0
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thank you both very much, i ended up doing the method of turning off stretch width because i am already using styles for them

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