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This post has been wikified, any user with enough reputation can edit it.
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Question by CrilleStyles · Jan 02, 2015 at 12:06 AM · audiorandomize

Randomizing Audio

I'm just gonna ask a quick question, If I have for example 6 sounds, how would I be able to randomize what sound should play every half second? I think it can be something like this so this is what I have so far:

 var Sound1 : AudioClip;
 var Sound2 : AudioClip;
 var Sound3 : AudioClip;
 var Sound4 : AudioClip;
 var Sound5 : AudioClip;
 var Sound6 : AudioClip;
 
 function Update()
 {
 //randomize function here
 }
 
 //I think I have to make a repeat every second
 
 @script RequireComponent(AudioSource)


I would be happy if I could get some help to understand randomizing etc.

Thanks!

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avatar image CrilleStyles · Jan 02, 2015 at 12:23 AM 0
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Edit: #pragma strict var WalkSounds : AudioClip[];

 function Update(){
    
    if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.A) || Input.Get$$anonymous$$ey($$anonymous$$eyCode.S) || Input.Get$$anonymous$$ey($$anonymous$$eyCode.D) || Input.Get$$anonymous$$ey($$anonymous$$eyCode.W))
       {
    audio.PlayOneShot(WalkSounds[Random.Range(0,WalkSounds.Length)]);
       }
 }
avatar image CrilleStyles · Jan 02, 2015 at 12:23 AM 0
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still ned a timed repeat doe :(

avatar image randomperson42 · Jan 02, 2015 at 12:37 AM 0
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Try something like:

 float timer = 0.0f;
 public float timeInterval = 0.5f;  // The time between each sound
 
 function Update()
 {
     timer += time.deltaTime;
     
     if (timer >= timeInterval)
     {
         timer = 0;  // Reset the timer
         
         // Do your random sound here
     }
 }

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Answer by randomperson42 · Jan 02, 2015 at 12:23 AM

See http://answers.unity3d.com/questions/307478/randomly-play-audio.html and http://answers.unity3d.com/questions/413746/how-do-i-play-a-random-sound-each-5-seconds.html and https://www.google.com :)

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