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Question by IGPatty · Jan 13, 2013 at 01:17 PM · serializer

Deleting Save Files Created By Unity Serializer

I would like to give the user the option to either load a game or delete a game when they click on the save file.

The save files are saved using Unity Serializer and upon reading the documentation, i realised that I have no clue how to delete a saved game.

Can someone help me with source code?

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Answer by whydoidoit · Jan 13, 2013 at 02:41 PM

You need to modify the LevelSerializer.SavedGames dictionary for your player/players. Then call LevelSerializer.SaveDataToPlayerPrefs().

SavedGames is keyed off the player's name, which defaults to "" - the contents is a list, so the following will remove all games for a player:

  LevelSerializer.SavedGames[LevelSerializer.PlayerName].Clear();
  LevelSerializer.SaveDataToPlayerPrefs();
  PlayerPrefs.Save();
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avatar image whydoidoit · Jan 13, 2013 at 02:42 PM 0
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Or uses JSONLevelSerializer in place of LevelSerializer if you are using JSON functions.

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