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Question by HighMrsai · Jan 21, 2015 at 02:14 PM · transformrotaterotatearoundpivot-point

Rotate Around an Object using a different pivot point?

Im making a game similar to super monkey ball.

The main character(A sphere) is moved by tilting the entire level.

Here is my code :

 if(joyPos.x > 0){  //rotate world to the right
             level.transform.RotateAround (character.transform.position, Vector3.fwd, rotateSpeed * Time.deltaTime);
             
         }
         if(joyPos.x < 0){
             level.transform.RotateAround (character.transform.position, Vector3.back, rotateSpeed * Time.deltaTime);
         }
         if(joyPos.y > 0){
             
             level.transform.RotateAround (character.transform.position, Vector3.right, rotateSpeed * Time.deltaTime);
         }
         if(joyPos.y < 0){
             
             level.transform.RotateAround (character.transform.position, Vector3.left, rotateSpeed * Time.deltaTime);
         }

This almost does what i want it to do the problem is that when i use transform.RotateAround the level is being rotated around the player sphere relative to its own pivot point. I want it to rotate around the player and use the players poisition as its pivot point. Is this possible? lmk if you want me to elaborate more

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