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Question by tlovidiu · Jan 12, 2013 at 11:56 PM · joints

Hinge Problem

I have a problem with joints, any kind of joints.

I made a working truck and a working trailer.

(working on android)

I connect the truck and the trailer using this scheme: alt text

Are there any configuration that I have to make? Any ideas?

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Answer by robertbu · Jan 13, 2013 at 02:19 AM

I too have been frustrated by joints lately. No magic fixes, but a few things to try. I found I got a tighter connection when I reduce the mass of my simulation. I had some success by carefully limiting velocity. Something line:

 if (rigid_body.velocity.magnitude > 10.0f)
     rigid_body.velocity = rigid_body.velocity.normalized * 10.0f;

I've played with directly changing the position. In LateUpdate() you can use Rigidbody.MovePosition() to place the trailer over the pin.

You might also play with projectionMode/projectionDistance/projectionAngle in the Configurable joint.

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