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Question by Luca91 · Apr 28, 2013 at 01:55 PM · guiresolutionscalescreen

GUI and Screen Resolution

Hello, I know that this question have been asked a lot of times, but it seems that all the posted solutions aren't working for me. I've designed my GUI using Unity built in player in "Maximize on Play" mode ( that should be 1280*854 ), but I can't resize it properly to work at ie. 921*428 (the Unity built in player normal resolution).

This is the code I used (inside OnGUI() function):

 scale.x = Screen.width/1280.0f; // calculate hor scale
 scale.y = Screen.height/854.0f; // calculate vert scale
 scale.z = 1;
 GUI.matrix =  Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale);


What's going wrong with it ?? Many thanks

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avatar image Luca91 · Apr 28, 2013 at 02:43 PM 0
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EDIT: I've noticed that GUI.Button and GUI.Label are scaled correctly with that code, but GUI.Window seems that isn't scaled correctly.

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Answer by Luca91 · Apr 28, 2013 at 03:17 PM

I've fixed it, it was my fault, I was using Screen.width/2 and Screen.height/2 to center the GUI.Window .. I fixed changing it to:

 GUI.Window (0, new Rect((Screen.width/2)/scale.x , (Screen.height/2)/scale.y, 950, 700), MainMenu, MyGame);

Thanks anyway :)

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