Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tjr · Mar 05, 2012 at 03:01 PM · camerarotatelookatslerp

Move & Rotate Camera after OnMouseDown()

Hello,Everybody! HELP! I need advice! I Have camera which rotates around hexagon (i'm using MouseOrbit). The hexagon is separated on parts. Each part has a script. When I OnMouseDown() on one of these parts, I want the camera to move from it's position to position near this part and to look at it. here is image http://dl.dropbox.com/u/65491934/3.png

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by KruegerT · Mar 05, 2012 at 03:30 PM

I think you could get the local up vector of your clicked part, then modify this vector with the distance of the camera from your hexagon and then Lerp the camera to this position. In order that the camera look at this point you could use the LookAt-function and use the transform of the hexagon part, but i would prefer to let the camera always look at the center of your hexagon.

transform.LookAt(centerOfHexagon.transform)

Greetings, Thomas

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Tjr · Mar 06, 2012 at 08:49 AM

Thanks for answer!Camera moves,but it's movement is really strange. I don't really understand what coordinates to use. Look,I have hexagon model,it is separated on parts(child objects with own transform). Center of hexagon is an empty object with own transform(child of hexagon model). What transform.positions i should use,and how make camera rotate relative to center??

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KruegerT · Mar 06, 2012 at 01:31 PM 0
Share

http://unity3d.com/support/documentation/ScriptReference/Transform.RotateAround.html > use your emptyCenterObject.transform.position as "point" > this is world position (transform.localPosition is your relative position)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Use lookAt and transform.translate at the same time 1 Answer

rotate camera to face a specific object? 1 Answer

transform.lookat() limitation... 1 Answer

My character suddenly stopped looking up/down 0 Answers

Quaterion.Slerp + Lookat, camera flipping 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges