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Question by PhysicalBeef · Nov 17, 2013 at 05:45 PM ·

How do i make a player press a button some time?

So, i want a ammo crate type thingy, and i want the player to hold down "E" in 2 seconds and get the ammo. If he lets go, the time or something stops. Is that possible? If so, how?

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Answer by Sevauk · Nov 17, 2013 at 08:07 PM

You could use Time. For example increment a variable each frame with Time.deltaTime, combined with the Input.GetKey function to detect when the user press E (all of this within the Update function of course).

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Answer by salex100m · Nov 17, 2013 at 07:25 PM

Input.GetKey - Returns true while the user holds down the key identified by name. Think auto fire.

Input.GetKeyDown -Returns true during the frame the user starts pressing down the key identified by name.

Input.GetKeyUp - Returns true during the frame the user releases the key identified by name.

read these: http://docs.unity3d.com/Documentation/ScriptReference/Input.GetKeyUp.html http://docs.unity3d.com/Documentation/ScriptReference/Input.html

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