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Virtual Textures / Clip Mapping / Megatextures
1 : Is it possible to use the technology of virtual textures into the main tools of the program for terrains or just meshels ?
2 : Is it possible to implement using the methods available to the # in the context of the engine ?
3 : In an extreme case, Is it possible to implement with help Unity SDK ? (win or mac)
PS. textures res is 20k*20k or 40k*40k and not a power of two
Comment
Answer by happyalex198 · Sep 02, 2011 at 12:41 AM
Have you checked out this plugin? http://www.insidious.pt/#amplify