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Auto-save/Checkpoint system that you can load when restarting the game
Hi there.
I'm relatively new to Unity and I'm looking for a decent Auto-save/Checkpoint system that remember what game objects have been removed from their original locations (an example being a game object programmed to lower itself below ground-level once your player collides with, preventing yo from interacting with it again). So pretty much Saving your progress, not just having a script that returns you to specific coordinates.
It'll also be used as a learning tool since I'm just learning how to use JavaScript and I want to see how some things can be set up.
All replies are appreciated. :D
it is likely that UNITY SERIALIZER by WhydoIdoit (Google) is useful to you.
It is used by almost everyone, an amazing package.
Answer by HenriMorlaye · Jan 12, 2013 at 03:16 PM
You can serialize the state of your game in XML or JSON, and then save it to a PlayerPrefs (http://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html).
To do the Serialization, I recommend this package (disclaimer, it's made by the company I work with): https://www.assetstore.unity3d.com/#/content/3721
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