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Question by user-3061 (yahoo) · Jan 07, 2011 at 05:27 AM · animationshootthird-personbone

Aim bone/ torso to a direction?

Hi, im making a 3rd person shooter game, and im making my animations in blender. My question is, how do i aim my torso around / keep it aiming at the center of the screen AND being able to aim it around even when other animations are playing ( eg: walking, running, jumping animation cycles ) ? I also found this thread link

but i cant really understand the answer, as I am quite a beginner at scripting. Anyone explain to me in detail how to make this happen? Thanks!

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Answer by Paulius-Liekis · Jan 07, 2011 at 08:32 AM

You need HeadLookController script. Download this example: http://unity3d.com/support/resources/unity-extensions/head-look-controller and play around with it and see it helps you.

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avatar image user-3061 (yahoo) · Jan 07, 2011 at 12:46 PM 0
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i already know of this head look controller thing, is there any1 alternatives i can choose from? Something close to animation blending or anything?

avatar image Paulius-Liekis · Jan 07, 2011 at 09:13 PM 0
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Usually you can do that using delta animations, but that usually has much less precision that procedural controllers.

avatar image user-3061 (yahoo) · Jan 08, 2011 at 02:35 AM 0
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will give it a try

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