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               Question by 
               MarxentAnthony · Mar 19, 2015 at 03:45 PM · 
                optimize  
              
 
              Mesh with multiple Material IDs
I have noticed that when I render a single mesh with 2 Materials Ids on it, the Stats panel shows that I am rendering twice the tris. Does this incur overhead when animating?
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              Shouldn't. It's still the same vertex count since the triangle arrays are referencing the same vertex array.
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