- Home /
Question by
MarxentAnthony · Mar 19, 2015 at 03:45 PM ·
optimize
Mesh with multiple Material IDs
I have noticed that when I render a single mesh with 2 Materials Ids on it, the Stats panel shows that I am rendering twice the tris. Does this incur overhead when animating?
Comment
Shouldn't. It's still the same vertex count since the triangle arrays are referencing the same vertex array.
Your answer
![](https://koobas.hobune.stream/wayback/20220613190637im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Optimized scene still problem 1 Answer
Is there anyway to optimize my physics based game? 3 Answers
Very fast objects and collision detect + Optimize issue 1 Answer
run function once per frame 2 Answers
Optimizing Mesh Splitting Code 1 Answer