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Question by coolbird22 · Nov 05, 2014 at 04:22 PM · rotationinstantiate

Upon being instantiated, why is my object moving upwards ?

Everytime I instantiate a bird object, I want it to only move continuously in -Z direction. Currently it also moves upwards in Y. I don't want this upward motion to happen. Any reasons that this might be happening ? Also note that the Spawner gameobject as well as the Bird prefab have no rotation values on any axis too.

Script on GameObject that spawns the bird

 public GameObject bird;
 public float startFiringAfter;
 public float fireEvery;
 
 void Start () {
         InvokeRepeating ("firebird", startFiringAfter, fireEvery);
     }
 
 void firebird ()
     {
         GameObject clone; 
         clone = Instantiate(bird, transform.position, transform.rotation) as GameObject; 
     }

Script on the Bird GameObject that is spawned

     public float speed;

     void Update () {
         transform.Translate(new Vector3 (0, 0, -speed) * Time.deltaTime);
     }
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Answer by coolbird22 · Nov 05, 2014 at 04:49 PM

Using the below fixed my problem.

 transform.Translate(Vector3.back * speed * Time.deltaTime);
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Answer by ExtremePowers · Nov 05, 2014 at 04:31 PM

Remove the script from the bird and attach a rigidbody. Then use something like this: float speed = 1.0f;

 void firebird ()
      {
          GameObject clone; 
          clone = Instantiate(bird, transform.position, transform.rotation) as GameObject;
          close.AddForce(Vector3.forward * speed);
      }
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avatar image coolbird22 · Nov 05, 2014 at 04:36 PM 0
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I don't wish to use Physics and hereby rigidbody. I want it to be a plain value increment thing in the Z axis. Sorry I didn't add this in the original message.

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