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Question by Duxten · Jan 12, 2013 at 12:30 AM · raycastterraindestroy

How to validate which objects must be destroyed when raycasting?

Hello I'm using raycast to destroy a GameObject when the player click the button However when the raycast hits the terrain it is also destroyed here is my code:

  if(Input.GetMouseButtonDown(0)){
 Destroy(hit.collider.gameObject);
 
         }

I want the player can destroy objects but the terrain, Any Idea??

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Answer by Lovrenc · Jan 12, 2013 at 12:48 AM

You have to add tag on the object you want to destroy (its on the top of the inspector window). Then you do this:

 if(hit.tag == "YourTagText") {
   Destroy(hit.gameObject);
 }
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avatar image Lovrenc · Jan 14, 2013 at 09:44 PM 0
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You're welcome.

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Answer by Duxten · Jan 14, 2013 at 03:10 PM

It works Thks !!!

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