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Question by ham · Jan 11, 2013 at 07:05 PM · boxcollidercenter

finding the center of a 2d box collider,

hi i wanna instantiate an object excactly in center of a box collider but i dont know what should write in the position part of the instantiate function that is a vector3 instantiate(prefab , position , rotation) thanx for help,

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Answer by jogo13 · Jan 11, 2013 at 11:11 PM

Apply the Box Collider's center xyz offsets to the gameObject's position:

 Vector3 g_position = gameObject.transform.position;
 BoxCollider box = GetComponent("BoxCollider");
 
 Vector3 box_center = g_position + box.center;
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