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Question by corinne44 · May 09, 2014 at 12:39 AM · colliderterrainobjectcolliders

Objects keep falling through terrain

I've looked through a bunch of threads on how to solve this problem and came to a solution. The FPC stopped falling through the terrain (the terrain that I downloaded from the asset store) after I went to the hierarchy view and checked "Generate Colliders". But now the buildings-- or objects-- that I've placed on my "self-made" terrain keep falling through the ground whenever I start the game. I've added colliders to my terrain. How do I prevent this??

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avatar image FirePlantGames · May 09, 2014 at 03:32 AM 0
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make sure that your character controller is not using a mesh collider, if it is set it to convex

avatar image ironfiftynine · May 09, 2014 at 05:41 AM 0
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Does it have a rigidbody?

avatar image CodeElemental · May 09, 2014 at 07:35 AM 0
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Is the terrain collider enabled in the inspector for the terrain ?

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Answer by MrFata · May 09, 2014 at 07:42 AM

If the terrain and the object both have mesh colliders then you must set the object colliders to convex enabled. This allows two mesh colliders to collide with each other.

See Here for more information: http://docs.unity3d.com/Documentation/Components/class-MeshCollider.html

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