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               Question by 
               Panthesilea · Apr 25, 2014 at 05:41 PM · 
                shadertreetransparent  
              
 
              Unity Tree transparency
Hello! I made an application with trees, created by Unity Tree Creator. I want filter some trees, so I replace shader and color to make transparent trees. It works in debug and standalone version too. Here's the code:
 private void SetTransparent(GameObject g)
     {
         for (int i = 0; i < g.renderer.materials.Length; i++)
         {
             g.renderer.materials[i].shader = Shader.Find("Transparent/Diffuse");
             g.renderer.materials[i].SetColor("_Color", new Color(1, 1, 1, 0.1f));
         }
         for (int i = 0; i < g.transform.childCount; i++)
             SetTransparent(g.transform.GetChild(i).gameObject);
     }
And the result: 
I have an invert method to restore original shader and material color:
 private void RevertTransparent(GameObject g)
 {
     for (int i = 0; i < g.renderer.materials.Length; i++)
     {
         if (g.renderer.materials[i].name == "Optimized Bark Material (Instance)")
             g.renderer.materials[i].shader = 
                            Shader.Find("Nature/Tree Creator Bark");
         else if (g.renderer.materials[i].name == 
                            "Optimized Leaf Material (Instance)")
             g.renderer.materials[i].shader = 
                            Shader.Find("Nature/Tree Creator Leaves Fast");
         else
                 g.renderer.materials[i].shader = Shader.Find("Default/Diffuse");
             g.renderer.materials[i].SetColor("_Color", new Color(1,1,1));
     }
     for (int i = 0; i < g.transform.childCount; i++)
         SetTransparent(g.transform.GetChild(i).gameObject);
 }
And the restoring works only in debug mode in unity editor, in builded version this happens: 
Any idea how to properly change textures in standalone version too?
 
                 
                transp.jpg 
                (88.8 kB) 
               
 
                
                 
                revtransp.jpg 
                (152.7 kB) 
               
 
              
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Panthesilea · Apr 25, 2014 at 07:04 PM
I have to create a Resources folder, then put in it the used shader.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                