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When 3d model is imported it loses it's color! How do i fix this
I downloaded a 3d model of a human character online. When i imported it into Unity its color was lost and the whole character was gray. How can I fix this? Reply as soon as possible, thx :)
What its supposed to look like:
This is how it looks like in Unity:
Answer by AeonIxion · Jan 11, 2013 at 12:53 PM
When you import a model, you will also get a folder named 'Material'. In that folder you'll find the material that the model uses. The material is empty however, because the texture isn't in your project.
So import the texture of the model. When it's imported click on the material and drag the texture into the square.
now that i have the model can u tell me step by step instructions on how to make this a third person game with this character. Right now i have a first person controller but how would i use a third person controller with this character ins$$anonymous$$d?
You should probably create your own question for this topic, but I'll try to explain here anyway. Once you have your 1st person controller, you parent your camera to your player (if you haven't already) and remove your camera follow script (if you have one), then, select your camera, and move and rotate it until you feel it is 3rd person.
what square? im new to unity still learning.. found 3d model with textures and with materials, when importing it loses colors.. i read comment how to do that, but i still dont know...
Select the material in the $$anonymous$$aterials folder. Given that it's now 2017, you'll probably see a big stack of squares; to add color, drop the color texture into the square marked "Albedo."
I have the same problem. Can you please clarify how you fixed it. I have the materials folder and some textures, but when I drag the texture to the Albedo square only one texture shows at a time. Cab please help. Thank you in advance.
I suspect your problem is that you're trying to use one material for multiple textures. Unfortunately, that doesn't work--only one texture per square. If you want to use another one, create a new material for it. It felt weird for me too, but...yeah. That's the way to go.
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