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Question by wiivil-canevil · Mar 26, 2014 at 10:57 AM · monodevelopdebug

Script testing problems

Hello everyone. For my project I have several scripts for different scenes. Some need to be properly debugged but I want to focus on a different script for now. However my problem is that when I want to test the script I can't run the scene because the project wants all the scripts to be debugged... is there a way around this? Also I want to know is there a way to just check results inside of monodevelop rather than having to go back and forth between monodevelop and unity.

Many thanks in advance. :)

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Answer by Punkjim420 · Mar 26, 2014 at 11:20 AM

You could copy your scripts to your desktop, and then delete the originals out of your project. Test your game, then re add them. But that could lead to not having scripts assigned in all prefabs can cause problems if your aren't careful.

its usually best to make one script at a time (for me anyways).

And i don't "think" you can use Monodevelop for testing scripts because you would have assigned scripts to objects and vice-versa within unity, but Monodevelop wouldn't see it. It would only read scripts. I could be wrong though.

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avatar image wiivil-canevil · Mar 26, 2014 at 01:10 PM 0
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Thank you! I already thought that but wanted a second opinion. :)

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