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Question by YagoTheFrood · Jul 17, 2014 at 03:25 PM · 2dcollisionplatformerbox collideredge

Pushing against Edge Collider wall stops player from falling

I'm making a platformer with Unity 2D. I set the level colliders with Edge Collider 2D components, and the player has a Box Collider 2D. It works well while detecting collisions with the floor, but if I jump and push against a wall, it stops my fall no matter how high I am. What can I do to prevent this?

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avatar image Pyrian · Jul 17, 2014 at 06:05 PM 0
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What are your friction settings? What code is pushing against the wall - e.g., AddForce, or $$anonymous$$ovePosition?

avatar image YagoTheFrood · Jul 19, 2014 at 07:21 AM 0
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I just alter the position of the player's rigidbody2d. Is that bad? Figured it would do since the only collision event is going to be the one between the player's feet and the ground, nothing too complex.

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