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Render particle system to texture.
I currently am using a particle system to display some data as a scatter plot. Similar to the method used on this page. It has worked out very well for me so far, but I came to an issue I am not sure how to resolve. I need to save a snapshot of the 'graph' at various states to display to the user at the end of the scene. The graph is displayed on a 1 unit by 1 unit plane. Is there any easy way to use a camera or something else to create a texture of just that 1 by 1 graph?
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