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Is it possible to create a grid and highlight cells as you mouse over them?
I'm curious to know if it's possible to create a simple grid in code and highlight/render the cells as the mouse is moved over, to indicate where the mouse or player is on the grid. I know I've seen it done before in plenty of games, but I'm curious if there are any examples out there.
Note: This is in world space, not on screen space, so in actual 3D coordinates, and the grid itself would be moving as levels progress.
Answer by Robot River · Sep 13, 2013 at 06:11 AM
It sounds like you're looking for something similar to a tile map. Excellent tutorial of the wrong (and why it's wrong) and right way to do that here. Quill18 rules by the way. :)http://www.youtube.com/playlist?list=PLbghT7MmckI4qGA0Wm_TZS8LVrqS47I9R
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