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Shadows get too Dark when BAKING on Unity Free
when i create regular shadows i can make them harder and lighter with the strength parameter , but when i create baked shadows , they always get very dark , no matter what i do , the unity documentation here
http://docs.unity3d.com/Documentation/Manual/Lightmapping.html http://docs.unity3d.com/Documentation/Manual/LightmappingInDepth.html
shows a lot of parameters i can't see on the light map window, so i assume these docs are for pro version only ( would be nice if they make this clear on the docs page if that is the case)
i just can't believe the baked shadows have to be this hard as i am getting, i have seen a video on youtube of a guy baking shadows with unity free and they were looking much more "transparent"
is there any "Strength" parameter for baked shadows just like the real time ones? am i missing something?
thanks in advance
Answer by Klarax · Feb 04, 2014 at 10:43 AM
have you tried messing with the ambient light before baking ?
thanks for answer , where is that thing ambient light? ;D i only see here: point, area ( unity pro), directional, and spot lights ..
Do not post comments as answers, post them as comments to answers.
Please read the **FAQ** and watch the **Tutorial video**.
I converted this one for you.
found it ! , render settings, gonna mess with it , thanks ;D
indeed, it was the ambient light, for some reason $$anonymous$$e was set to black color!!! , so all the lighting on the buildings was because of the directional light i had, that was causing the shadows to be too strong, thanks
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