Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mr. Tomson · Jan 10, 2013 at 11:33 AM · camerarotationisometric

Why this script dont work properly? any ide to fix it?

Hey i need help with creating script. I have isometric camera and i have script that allow me moving it and zooming in/out but i need something that allow me rotating it by 45 degree when i click left or right arrow and 30 degree when i click up button (and of course backing to previous position when i click down arrow) any idea how it should look? thank 4 all help

function Update () {

/////////////////////

//keyboard rotate

var translationX : float = Input.GetAxis("Horizontal");

var translationY : float = Input.GetAxis("Vertical");

var fastTranslationX : float = 2 * Input.GetAxis("Horizontal");

var fastTranslationY : float = 2 * Input.GetAxis("Vertical");

if (target) {

x += Input.GetAxis("Right") xSpeed 0.02;

y -= Input.GetAxis("Up") ySpeed 0.02;

y = ClampAngle(y, yMinLimit, yMaxLimit);

var rotation = Quaternion.Euler(y, x, 0);

var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;

}

////////////////////

//mouse scrolling

var mousePosX = Input.mousePosition.x;

var mousePosY = Input.mousePosition.y;

var scrollDistance : int = 5;

var scrollSpeed : float = 70;

//Horizontal camera movement

if (mousePosX < scrollDistance)

//horizontal, left

{

transform.Translate(-1, 0, 1);

}

if (mousePosX >= Screen.width - scrollDistance)

//horizontal, right

{

transform.Translate(1, 0, -1);

}

//Vertical camera movement

if (mousePosY < scrollDistance)

//scrolling down

{

transform.Translate(-1, 0, -1);

}

if (mousePosY >= Screen.height - scrollDistance)

//scrolling up

{

transform.Translate(1, 0, 1);

}

////////////////////

//zooming

var Eye : GameObject = GameObject.Find("Eye");

//

if (Input.GetAxis("Mouse ScrollWheel")

0 && Eye.camera.orthographicSize > 4)

{

Eye.camera.orthographicSize = Eye.camera.orthographicSize - 4;

}

//

if (Input.GetAxis("Mouse ScrollWheel") < 0 && Eye.camera.orthographicSize < 80)

{

Eye.camera.orthographicSize = Eye.camera.orthographicSize + 4;

}

//default zoom

if (Input.GetKeyDown(KeyCode.Mouse2))

{

Eye.camera.orthographicSize = 50;

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Mr. Tomson · Jan 10, 2013 at 02:52 PM

up! can anyone help me? i wrote on unity forum in scripts but they advice me to write here.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Piyush_Pandey · May 04, 2017 at 06:22 AM

You can use transform.Rotate(eulerAngles, Space.Self);

Attach a script to the object you want to rotate. Create a method

 RotateMyObject(Vector3 angleToRotate)
 
 {
       vector3 angle = currentAngle-angleToRotate;
       transform.Rotate( angle , Space.Self);
 }

U can call this method when you click on your buttons and pass the angle values.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Camera Rotation stay behind player and not flip 2 Answers

2D camera rotating relatively to game object speed 0 Answers

fbx animation beats script animation? 2 Answers

Forward and back movements with a camera emulating an isometric view 1 Answer

Camera Script - RtS style, rotation issues 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges